using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Ktyl.Util;

public class SafeZone : MonoBehaviour
{
    [SerializeField] private SerialVector3 _respawnPosition;

    private void OnTriggerStay(Collider other)
    {
        // Check if other game object is Player.
        if (other.gameObject.CompareTag("Player"))
        {
            _respawnPosition.Value = other.gameObject.transform.position;
        }
    }
}