59 lines
1.5 KiB
JavaScript
59 lines
1.5 KiB
JavaScript
// TODO: meshes for puzzle pieces
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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// Initialise scene
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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// Set up lights
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const ambientLight = new THREE.AmbientLight(0x404040);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
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directionalLight.position.set(1, 3, 2);
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scene.add(directionalLight);
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scene.add(directionalLight.target);
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// Position the camera
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camera.position.z = 5;
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const controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.update();
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function makeCube(xCoord) {
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const geometry = new THREE.BoxGeometry();
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const material = new THREE.MeshLambertMaterial({ color: 0x00ff00 });
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const cube = new THREE.Mesh(geometry, material);
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cube.position.set(xCoord, 0, 0);
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scene.add(cube);
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return cube;
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}
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let cubes = [];
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for (let i = 0; i < 3; i++) {
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const cube = makeCube((i - 1)*2);
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cubes.push(cube);
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}
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// Animation loop
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function animate() {
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requestAnimationFrame(animate);
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for (let i = 0; i < cubes.length; i++) {
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const cube = cubes[i];
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cube.rotation.x += 0.01;
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cube.rotation.y += 0.01;
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}
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controls.update();
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renderer.render(scene, camera);
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}
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animate();
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