feat: launch in ar
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main.js
8
main.js
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// TODO: refactor: make cap/end naming consistent
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// TODO: refactor: make cap/end naming consistent
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// TODO: feat: passthrough
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// TODO: feat: detect hands
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// TODO: feat: detect hands
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// TODO: feat: depth
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// TODO: feat: depth
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// TODO: feat: detect surfaces
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// TODO: feat: detect surfaces
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@ -12,17 +11,18 @@
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
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import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
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import { VRButton } from 'three/addons/webxr/VRButton.js';
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import { ARButton } from 'three/addons/webxr/ARButton.js';
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// Initialise scene
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// Initialise scene
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const scene = new THREE.Scene();
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer();
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const renderer = new THREE.WebGLRenderer({ alpha: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.xr.enabled = true;
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renderer.xr.enabled = true;
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(renderer.domElement);
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document.body.appendChild(VRButton.createButton(renderer));
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document.body.appendChild(ARButton.createButton(renderer));
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// Set up lights
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// Set up lights
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const ambientLight = new THREE.AmbientLight(0x404040);
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const ambientLight = new THREE.AmbientLight(0x404040);
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