initial commit

This commit is contained in:
ktyl 2025-10-29 08:32:35 +00:00
commit 98974890c8
2 changed files with 69 additions and 0 deletions

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<style>
body { margin: 0; overflow: hidden; }
</style>
</head>
<body>
<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
<script src="main.js"></script>
</body>

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// TODO: orbit camera
// TODO: meshes for puzzle pieces
// Initialise scene
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Set up lights
const ambientLight = new THREE.AmbientLight(0x404040);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(1, 3, 2);
scene.add(directionalLight);
scene.add(directionalLight.target);
// Position the camera
camera.position.z = 5;
function makeCube(xCoord) {
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshLambertMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
cube.position.set(xCoord, 0, 0);
scene.add(cube);
return cube;
}
let cubes = [];
for (let i = 0; i < 3; i++) {
const cube = makeCube((i - 1)*2);
cubes.push(cube);
}
// Animation loop
function animate() {
requestAnimationFrame(animate);
for (let i = 0; i < cubes.length; i++) {
const cube = cubes[i];
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
renderer.render(scene, camera);
}
animate();