oglc/res/shader/shader.vert

12 lines
264 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos; // position has attribute position 0
layout (location = 1) in vec3 aColor; // color has attribute position 1
out vec3 ourColor;
void main()
{
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
}