10 lines
		
	
	
		
			111 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			111 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| out vec4 FragColor;
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| 
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| in vec3 ourColor;
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| 
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| void main()
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| {
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|     FragColor = vec4(ourColor, 1.0);
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| }
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