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ce6376df81
oglc
/
shader
/
include
/
func.glsl
5 lines
84 B
GLSL
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float
sdot
(
vec3
x
,
vec3
y
,
float
f
=
1.0
)
{
return
clamp
(
dot
(
x
,
y
)
*
f
,
0.0
,
1.0
)
;
}
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