oglc/src
ktyl b312d390da logarithmic depth 2021-08-13 13:43:54 +01:00
..
cam.c logarithmic depth 2021-08-13 13:43:54 +01:00
cam.h add plane and some randomness 2021-08-08 16:47:25 +01:00
clock.c add plane and some randomness 2021-08-08 16:47:25 +01:00
clock.h add plane and some randomness 2021-08-08 16:47:25 +01:00
gfx.c refactor shaders, implement depth buffer 2021-08-12 21:16:45 +01:00
gfx.h refactor shaders, implement depth buffer 2021-08-12 21:16:45 +01:00
input.c q to quit 2021-08-08 15:29:13 +01:00
input.h extract input to file 2021-08-07 03:56:51 +01:00
io.c hello triangle 2021-07-04 02:54:21 +01:00
io.h hello triangle 2021-07-04 02:54:21 +01:00
main.c refactor shaders, implement depth buffer 2021-08-12 21:16:45 +01:00
main.h implement perspective rays 2021-08-02 09:35:59 +01:00
random.c add plane and some randomness 2021-08-08 16:47:25 +01:00
random.h add plane and some randomness 2021-08-08 16:47:25 +01:00
sphere.c add plane and some randomness 2021-08-08 16:47:25 +01:00
sphere.h add plane and some randomness 2021-08-08 16:47:25 +01:00