cam.c
|
logarithmic depth
|
2021-08-13 13:43:54 +01:00 |
cam.h
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
clock.c
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
clock.h
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
gfx.c
|
refactor shaders, implement depth buffer
|
2021-08-12 21:16:45 +01:00 |
gfx.h
|
refactor shaders, implement depth buffer
|
2021-08-12 21:16:45 +01:00 |
input.c
|
q to quit
|
2021-08-08 15:29:13 +01:00 |
input.h
|
extract input to file
|
2021-08-07 03:56:51 +01:00 |
io.c
|
hello triangle
|
2021-07-04 02:54:21 +01:00 |
io.h
|
hello triangle
|
2021-07-04 02:54:21 +01:00 |
main.c
|
refactor shaders, implement depth buffer
|
2021-08-12 21:16:45 +01:00 |
main.h
|
implement perspective rays
|
2021-08-02 09:35:59 +01:00 |
random.c
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
random.h
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
sphere.c
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |
sphere.h
|
add plane and some randomness
|
2021-08-08 16:47:25 +01:00 |