oglc/src/sphere.h

23 lines
486 B
C

#pragma once
#include <stdio.h>
#define GLEW_STATIC
#include <GL/glew.h>
#include <cglm/vec3.h>
#include "clock.h"
struct Sphere
{
vec4 cr;
vec3 albedo;
int material;
};
void makeSpheres(struct Sphere *spheres, int count, float t);
struct Sphere makeSphere(vec3 center, float radius, vec3 albedo, int material);
//void updateSphereUniform(GLuint shaderProgram, struct Sphere sphere);
void updateSphereUniforms(GLuint shaderProgram, struct Sphere *spheres, int count);