23 lines
486 B
C
23 lines
486 B
C
#pragma once
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#include <stdio.h>
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <cglm/vec3.h>
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#include "clock.h"
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struct Sphere
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{
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vec4 cr;
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vec3 albedo;
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int material;
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};
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void makeSpheres(struct Sphere *spheres, int count, float t);
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struct Sphere makeSphere(vec3 center, float radius, vec3 albedo, int material);
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//void updateSphereUniform(GLuint shaderProgram, struct Sphere sphere);
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void updateSphereUniforms(GLuint shaderProgram, struct Sphere *spheres, int count);
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