oglc/shader/include
ktyl 9b61093de4 use first pass depth and normal data 2021-08-13 19:12:39 +01:00
..
camera.glsl extract includes 2021-08-10 01:11:22 +01:00
constants.glsl use first pass depth and normal data 2021-08-13 19:12:39 +01:00
func.glsl extract includes 2021-08-10 01:11:22 +01:00
image.glsl refactor shaders, implement depth buffer 2021-08-12 21:16:45 +01:00
intersect.glsl extract includes 2021-08-10 01:11:22 +01:00
lighting.glsl refactor shaders, implement depth buffer 2021-08-12 21:16:45 +01:00
random.glsl extract includes 2021-08-10 01:11:22 +01:00
ray.glsl extract includes 2021-08-10 01:11:22 +01:00
scene.glsl extract includes 2021-08-10 01:11:22 +01:00
sphere.glsl extract includes 2021-08-10 01:11:22 +01:00
time.glsl extract includes 2021-08-10 01:11:22 +01:00