oglc/shader/include/constants.glsl

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189 B
GLSL

const float INF = 30.0;
const float PI = 3.14159;
const float E = 2.71828;
const int BOUNCES = 5;
// materials
const int MAT_SKY = -1;
const int MAT_LAMBERT = 0;
const int MAT_CHROME = 1;