13 lines
237 B
GLSL
13 lines
237 B
GLSL
struct Sphere
|
|
{
|
|
// (c.x,c.y,c.z,r)
|
|
vec4 cr;
|
|
vec3 albedo;
|
|
int material;
|
|
};
|
|
|
|
// TODO: use uniform buffer objects
|
|
const int SPHERES = 167;
|
|
uniform int _activeSpheres;
|
|
layout (location = 1) uniform Sphere _spheres[SPHERES];
|