oglc/shader/quad/shader.vert

15 lines
383 B
GLSL

#version 430 core
layout (location = 0) in vec3 aPos; // position has attribute position 0
layout (location = 1) in vec3 aColor; // color has attribute position 1
layout (location = 2) in vec2 aTexCoord; // texture coordinate
out vec3 ourColor;
out vec2 TexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
ourColor = aColor;
TexCoord = aTexCoord;
}