vec2 pixelUv() { ivec2 pixelCoords = ivec2(gl_GlobalInvocationID.xy); ivec2 dims = imageSize(img_output); vec2 uv; uv.x = (float(pixelCoords.x * 2 - dims.x) / dims.x) * dims.x/dims.y; // account for aspect ratio uv.y = (float(pixelCoords.y * 2 - dims.y) / dims.y); return uv; }