* [-] render image with compute shader * [x] render a texture to a full-screen quad * [x] pass uniforms to shader to animate it * [x] pass structed uniform buffers * [-] ray tracing time * [x] perspective * [x] camera lookat * [x] do a bounce * [ ] do a 'flect * [ ] do a 'fract * [-] depth * [x] acquire value * [ ] acquire randomness * [ ] acceleration time ! * [ ] auxiliary textures * [ ] depth buffer * [ ] frame blending * [ ] maybe do some fractals * [ ] mandelbrot * [ ] julia * [ ] trongle * [ ] resizable window * [ ] output frame to a file * [ ] detect input keydown s * [ ] get timestamp * [ ] create and write to file (maybe with `stb_image.h`?) * [ ] command line arguments * [ ] help * [ ] window dimensions * [ ] scene definition