ktyl
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48e78fedda
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add multiple samples per pixel
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2023-02-24 01:15:25 +00:00 |
ktyl
|
7367a2abaf
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add depth to reflections
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2023-02-24 01:15:12 +00:00 |
ktyl
|
a79dfe064c
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everything is chrome in the future
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2022-01-30 22:01:43 +00:00 |
ktyl
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c6ccf6f14b
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store first hit albedo
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2021-08-13 20:03:19 +01:00 |
ktyl
|
9b61093de4
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use first pass depth and normal data
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2021-08-13 19:12:39 +01:00 |
ktyl
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b312d390da
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logarithmic depth
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2021-08-13 13:43:54 +01:00 |
ktyl
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cdc4aea9d5
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refactor shaders, implement depth buffer
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2021-08-12 21:16:45 +01:00 |
ktyl
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c4b74458a8
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extract includes
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2021-08-10 01:11:22 +01:00 |
ktyl
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24ec0f8e57
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randomly translate noise every frame
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2021-08-09 18:15:43 +01:00 |
ktyl
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7f84ffd551
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generate noise texture and sample for randomness
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2021-08-09 15:49:05 +01:00 |
ktyl
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c848616928
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add plane and some randomness
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2021-08-08 16:47:25 +01:00 |
ktyl
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21b8c0910d
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flip order of matrix multiplication
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2021-08-07 18:30:43 +01:00 |
ktyl
|
fe57abce61
|
super basic path tracing !
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2021-08-07 17:50:24 +01:00 |
ktyl
|
4700579877
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extract time to file
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2021-08-07 03:44:08 +01:00 |
ktyl
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5cc2c3d92b
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pass spheres to shader as array
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2021-08-06 19:26:22 +01:00 |
ktyl
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9a14ab8283
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camera lookat
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2021-08-06 19:26:22 +01:00 |
ktyl
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d82e74bd10
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remove redundant directory
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2021-08-02 19:43:05 +01:00 |