update window dimensions
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@ -7,8 +7,8 @@
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#include "cam.h"
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#include "cam.h"
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#include "input.h"
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#include "input.h"
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const int WIDTH = 420;
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const int WIDTH = 500;
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const int HEIGHT = 420;
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const int HEIGHT = 500;
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void updateUniforms(GLuint shaderProgram, float t);
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void updateUniforms(GLuint shaderProgram, float t);
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