tune denoise
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				@ -49,9 +49,9 @@ vec4 denoise(sampler2D tex, vec2 uv, float sigma, float kSigma, float threshold)
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void main()
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					void main()
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{
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					{
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    float sigma = 2.2;
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					    float sigma = 2.0;
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    float kSigma = 10.0;
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					    float kSigma = 7.0;
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    float threshold = 0.2;
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					    float threshold = 0.18;
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    FragColor = denoise(ourTexture, TexCoord, sigma, kSigma, threshold);
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					    FragColor = denoise(ourTexture, TexCoord, sigma, kSigma, threshold);
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    //FragColor = texture(ourTexture, TexCoord);
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					    //FragColor = texture(ourTexture, TexCoord);
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