tune denoise
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@ -49,9 +49,9 @@ vec4 denoise(sampler2D tex, vec2 uv, float sigma, float kSigma, float threshold)
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void main()
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{
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float sigma = 2.2;
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float kSigma = 10.0;
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float threshold = 0.2;
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float sigma = 2.5;
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float kSigma = 7.0;
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float threshold = 0.3;
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FragColor = denoise(ourTexture, TexCoord, sigma, kSigma, threshold);
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//FragColor = texture(ourTexture, TexCoord);
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