show noise
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ce6376df81
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67d227deed
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@ -53,6 +53,6 @@ void main()
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float kSigma = 7.0;
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float kSigma = 7.0;
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float threshold = 0.3;
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float threshold = 0.3;
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FragColor = denoise(ourTexture, TexCoord, sigma, kSigma, threshold);
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//FragColor = denoise(ourTexture, TexCoord, sigma, kSigma, threshold);
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//FragColor = texture(ourTexture, TexCoord);
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FragColor = texture(ourTexture, TexCoord);
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}
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}
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@ -108,6 +108,8 @@ void main()
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pixel.xyz = mix(pixel.xyz, vec3(1.0), depth);
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pixel.xyz = mix(pixel.xyz, vec3(1.0), depth);
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pixel.xyz = texture(_noise, uv*.5-.5).xyz;
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// output to a specific pixel in the image
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// output to a specific pixel in the image
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imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
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imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
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}
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}
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