update todo and bounces

This commit is contained in:
ktyl 2021-10-29 12:37:59 +01:00
parent c6ccf6f14b
commit 51b0fd69e8
2 changed files with 12 additions and 9 deletions

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@ -1,4 +1,4 @@
const float INF = 50.0; const float INF = 50.0;
const float PI = 3.14159; const float PI = 3.14159;
const float E = 2.71828; const float E = 2.71828;
const int BOUNCES = 4; const int BOUNCES = 3;

19
todo.md
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@ -7,18 +7,21 @@
* [x] pass uniforms to shader to animate it * [x] pass uniforms to shader to animate it
* [x] pass structed uniform buffers * [x] pass structed uniform buffers
* [-] ray tracing time * [-] ray tracing time
* [x] perspective * [-] light
* [x] camera lookat * [x] perspective
* [x] do a bounce * [x] camera lookat
* [ ] do a 'flect * [x] do a bounce
* [ ] do a 'fract * [ ] do a 'flect
* [-] depth * [ ] do a 'fract
* [x] acquire value * [ ] depth of field
* [x] acquire randomness * [ ] emission
* [ ] wavelength-based instead of rgb?
* [-] acceleration time ! * [-] acceleration time !
* [x] acquire randomness
* [-] auxiliary textures * [-] auxiliary textures
* [x] depth buffer * [x] depth buffer
* [ ] frame blending * [ ] frame blending
* [ ] use pixel object tags to determine balance between trace
* [ ] maybe do some fractals * [ ] maybe do some fractals
* [ ] mandelbrot * [ ] mandelbrot
* [ ] julia * [ ] julia