update todo and bounces
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@ -1,4 +1,4 @@
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const float INF = 50.0;
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const float INF = 50.0;
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const float PI = 3.14159;
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const float PI = 3.14159;
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const float E = 2.71828;
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const float E = 2.71828;
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const int BOUNCES = 4;
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const int BOUNCES = 3;
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9
todo.md
9
todo.md
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@ -7,18 +7,21 @@
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* [x] pass uniforms to shader to animate it
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* [x] pass uniforms to shader to animate it
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* [x] pass structed uniform buffers
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* [x] pass structed uniform buffers
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* [-] ray tracing time
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* [-] ray tracing time
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* [-] light
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* [x] perspective
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* [x] perspective
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* [x] camera lookat
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* [x] camera lookat
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* [x] do a bounce
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* [x] do a bounce
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* [ ] do a 'flect
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* [ ] do a 'flect
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* [ ] do a 'fract
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* [ ] do a 'fract
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* [-] depth
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* [ ] depth of field
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* [x] acquire value
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* [ ] emission
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* [x] acquire randomness
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* [ ] wavelength-based instead of rgb?
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* [-] acceleration time !
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* [-] acceleration time !
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* [x] acquire randomness
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* [-] auxiliary textures
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* [-] auxiliary textures
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* [x] depth buffer
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* [x] depth buffer
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* [ ] frame blending
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* [ ] frame blending
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* [ ] use pixel object tags to determine balance between trace
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* [ ] maybe do some fractals
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* [ ] maybe do some fractals
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* [ ] mandelbrot
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* [ ] mandelbrot
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* [ ] julia
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* [ ] julia
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