Merge branch 'bug/big-res-crashies'
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commit
0cb47db342
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@ -224,7 +224,7 @@ GLuint createNoiseTexture(int width, int height)
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int length = width*height*channels;
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printf("generating %d random floats\n", length);
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float data[width*height*channels];
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float* data = (float*)malloc(length*sizeof(float));
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for (int i = 0; i < length; i++)
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{
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@ -235,6 +235,8 @@ GLuint createNoiseTexture(int width, int height)
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glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA32F);
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glGenerateMipmap(GL_TEXTURE_2D);
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free(data);
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return texture;
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}
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