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cdc4aea9d5
oglc
/
shader
/
include
/
constants.glsl
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refactor shaders, implement depth buffer
2021-08-12 22:16:45 +02:00
const float INF = 17.0;
extract includes
2021-08-10 02:11:22 +02:00
const float PI = 3.14159;
refactor shaders, implement depth buffer
2021-08-12 22:16:45 +02:00
const int SAMPLES = 1;
const int BOUNCES = 4;