2021-07-04 03:53:37 +02:00
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SRC_DIR = src
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BIN_DIR = bin
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RES_DIR = res
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2021-07-30 00:39:04 +02:00
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SHADER_DIR = $(RES_DIR)/shader
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SHADER_QUAD_DIR = $(SHADER_DIR)/quad
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SHADER_ROOT_DIR = $(SHADER_DIR)/root
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SHADER_INCLUDE_DIR = $(SHADER_DIR)/include
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SHADER_TARGET_DIR = $(BIN_DIR)/$(RES_DIR)
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# find files in SHADER_ROOT_DIR
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# top level compute shader programs
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SHADERS = $(shell find $(SHADER_ROOT_DIR) -wholename "$(SHADER_ROOT_DIR)*.glsl")
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# find files in SHADER_INCLUDE_DIR
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# small chunks of shader code, included repeatedly in the top-level programs
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SHADER_INCLUDES = $(shell find $(SHADER_INCLUDE_DIR) -name *.glsl)
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SHADER_TARGETS = $(SHADERS:$(SHADER_ROOT_DIR)/%.glsl=$(SHADER_TARGET_DIR)/%.compute)
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2021-07-24 02:31:35 +02:00
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2021-07-04 03:53:37 +02:00
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TARGET = $(BIN_DIR)/oglc
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2021-07-30 00:39:04 +02:00
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2021-07-04 03:53:37 +02:00
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CC = gcc
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2021-07-30 03:06:59 +02:00
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LIBS = `pkg-config --static --libs glew sdl2 cglm`
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2021-07-04 03:53:37 +02:00
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CFLAGS = -I$(SRC_DIR) -Wall
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SRC = $(shell find $(SRC_DIR) -name *.c)
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OBJ = $(SRC:%.c=%.o)
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# create dirs if they dont exist
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_dummy := $(shell mkdir -p $(BIN_DIR))
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2021-07-30 00:39:04 +02:00
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$(TARGET): $(OBJ) $(SHADER_TARGETS)
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mkdir -p $(BIN_DIR)
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mkdir -p $(SHADER_TARGET_DIR)
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cp $(shell find $(SHADER_QUAD_DIR) -wholename "$(SHADER_QUAD_DIR)/*") $(SHADER_TARGET_DIR)
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$(CC) $(CFLAGS) -o $@ $(OBJ) $(LIBS)
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2021-07-24 02:31:35 +02:00
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2021-07-30 00:39:04 +02:00
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$(SHADER_TARGET_DIR)/%.compute: $(SHADER_ROOT_DIR)/%.glsl $(SHADER_INCLUDES)
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mkdir -p $(SHADER_TARGET_DIR)
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python ppp.py $< $(SHADER_INCLUDES) > $@
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2021-07-04 03:53:37 +02:00
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2021-07-30 00:39:04 +02:00
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# how to make a .o out of a .c
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2021-07-04 03:53:37 +02:00
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%.o: %.c
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$(CC) $(CFLAGS) -c -o $@ $<
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clean:
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-rm -r $(BIN_DIR)
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-rm */*.o
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run: $(TARGET)
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$(TARGET)
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.PHONY: run clean
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