2021-07-24 02:31:35 +02:00
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* [-] render image with compute shader
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* [x] render a texture to a full-screen quad
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2021-08-06 20:25:52 +02:00
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* [x] pass uniforms to shader to animate it
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* [x] pass structed uniform buffers
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2021-07-30 03:06:59 +02:00
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* [-] ray tracing time
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2021-08-02 10:35:39 +02:00
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* [x] perspective
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2021-08-03 00:32:47 +02:00
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* [x] camera lookat
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2021-08-07 18:50:24 +02:00
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* [x] do a bounce
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2021-08-06 20:25:52 +02:00
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* [ ] do a 'flect
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* [ ] do a 'fract
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2021-07-30 03:06:59 +02:00
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* [-] depth
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* [x] acquire value
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2021-07-24 02:31:35 +02:00
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* [ ] acquire randomness
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* [ ] acceleration time !
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2021-08-07 04:44:08 +02:00
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* [ ] auxiliary textures
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* [ ] depth buffer
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* [ ] frame blending
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2021-07-24 02:31:35 +02:00
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* [ ] maybe do some fractals
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* [ ] mandelbrot
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* [ ] julia
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* [ ] trongle
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2021-08-07 16:19:22 +02:00
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* [ ] resizable window
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2021-07-30 03:06:59 +02:00
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* [ ] output frame to a file
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* [ ] detect input keydown s
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* [ ] get timestamp
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* [ ] create and write to file (maybe with `stb_image.h`?)
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2021-07-24 02:31:35 +02:00
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* [ ] command line arguments
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* [ ] help
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* [ ] window dimensions
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* [ ] scene definition
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