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24ec0f8e57
oglc
/
shader
/
include
/
sphere.glsl
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preprocess shaders
2021-07-30 00:39:04 +02:00
struct Sphere
{
pass spheres to shader as array
2021-08-06 20:25:52 +02:00
// (c.x,c.y,c.z,r)
vec4 cr;
preprocess shaders
2021-07-30 00:39:04 +02:00
vec3 albedo;
};