oglc/todo.md

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2021-08-09 19:15:43 +02:00
* [-] preprocessor
* [x] #include directives
* [ ] keep track of previously included files to avoid redefinitions
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* [ ] include as submodule
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* [-] render image with compute shader
* [x] render a texture to a full-screen quad
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* [x] pass uniforms to shader to animate it
* [x] pass structed uniform buffers
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* [-] ray tracing time
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* [-] light
* [x] perspective
* [x] camera lookat
* [x] do a bounce
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* [x] do a 'flect
* [ ] properly sample depth for reflective surfaces
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* [ ] do a 'fract
* [ ] depth of field
* [ ] emission
* [ ] wavelength-based instead of rgb?
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* [-] acceleration time !
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* [x] acquire randomness
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* [-] auxiliary textures
* [x] depth buffer
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* [ ] frame blending
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* [ ] use pixel object tags to determine balance between trace
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* [ ] maybe do some fractals
* [ ] mandelbrot
* [ ] julia
* [ ] trongle
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* [ ] resizable window
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* [ ] output frame to a file
* [ ] detect input keydown s
* [ ] get timestamp
* [ ] create and write to file (maybe with `stb_image.h`?)
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* [ ] command line arguments
* [ ] help
* [ ] window dimensions
* [ ] scene definition