72 lines
2.0 KiB
C#
72 lines
2.0 KiB
C#
using System.Net.Http;
|
|
using DG.Tweening;
|
|
using UnityEngine;
|
|
using Weapons.Scripts;
|
|
|
|
[RequireComponent(typeof(EntityHealth))]
|
|
public class DisableOnDeath : MonoBehaviour
|
|
{
|
|
private EntityHealth _health;
|
|
private Renderer _renderer;
|
|
private Collider _collider;
|
|
|
|
private Color _color1;
|
|
private Color _color2;
|
|
private static readonly int Color1 = Shader.PropertyToID(COLOR_1);
|
|
private static readonly int Color2 = Shader.PropertyToID(COLOR_2);
|
|
private static readonly int Alpha = Shader.PropertyToID("_Alpha");
|
|
|
|
private const string COLOR_1 = "_Color1";
|
|
private const string COLOR_2 = "_Color2";
|
|
|
|
private void Awake()
|
|
{
|
|
_health = GetComponent<EntityHealth>();
|
|
_renderer = GetComponentInChildren<Renderer>();
|
|
_collider = GetComponentInChildren<Collider>();
|
|
|
|
_color1 = _renderer.material.GetColor(Color1);
|
|
_color2 = _renderer.material.GetColor(Color2);
|
|
}
|
|
|
|
private void OnEnable()
|
|
{
|
|
_health.Die += Die;
|
|
_collider.enabled = true;
|
|
_renderer.material.SetColor(Color1, _color1);
|
|
_renderer.material.SetColor(Color2, _color2);
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
_health.Die -= Die;
|
|
}
|
|
|
|
private void Die()
|
|
{
|
|
var oldName = gameObject.name;
|
|
gameObject.name = "disabled";
|
|
_collider.enabled = false;
|
|
|
|
float duration = 0.4f;
|
|
float x = 0;
|
|
DOTween.To(
|
|
() => x,
|
|
t =>
|
|
{
|
|
var c1 = Color.Lerp(_color1, Color.white*1000f, 1f-t);
|
|
var c2 = Color.Lerp(_color2, Color.white*1000f, 1f-t);
|
|
|
|
_renderer.material.SetColor(Color1, c1);
|
|
},
|
|
1.0f,
|
|
duration);
|
|
|
|
transform.DOScale(Vector3.one * 3.0f, duration).SetEase(Ease.OutQuint).OnComplete(() =>
|
|
{
|
|
gameObject.name = oldName;
|
|
gameObject.SetActive(false);
|
|
_health.Reset();
|
|
});
|
|
}
|
|
} |