30 lines
768 B
C#
30 lines
768 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ktyl.Util;
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using TMPro;
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using UnityEngine;
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public class ScaleWithTime : MonoBehaviour
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{
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[SerializeField] private SerialFloat timeSince;
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[SerializeField] private float scale = 1.5f;
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[SerializeField] private float ySquish = -0.15f;
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[SerializeField] private float characterSpacing = 10f;
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private TextMeshProUGUI _text;
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private void Awake()
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{
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_text = GetComponent<TextMeshProUGUI>();
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}
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// Update is called once per frame
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void Update()
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{
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_text.characterSpacing = timeSince * timeSince * characterSpacing;
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transform.localScale = new Vector3(1 + timeSince*timeSince * scale, 1 + timeSince*timeSince * ySquish, 1);
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}
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}
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