56 lines
1.2 KiB
C#
56 lines
1.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cinemachine;
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using UnityEngine;
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using Weapons.Scripts;
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[RequireComponent(typeof(CinemachineImpulseSource))]
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public class ImpulseOnEntityHit : MonoBehaviour
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{
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[SerializeField] private float cooldownTime = 0.5f;
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[SerializeField] private EntityHealth health;
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private float cooldownTimer;
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private CinemachineImpulseSource _source;
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private void Awake()
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{
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_source = GetComponent<CinemachineImpulseSource>();
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}
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private void Update()
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{
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cooldownTimer += Time.deltaTime;
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}
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private void OnEnable()
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{
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health.UpdateHealth += UpdateHealth;
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}
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private void OnDisable()
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{
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health.UpdateHealth -= UpdateHealth;
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}
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private void UpdateHealth(float _, bool crit)
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{
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if (cooldownTimer < cooldownTime)
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return;
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cooldownTimer = 0;
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_source.GenerateImpulse(crit ? 5 : 1);
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}
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}
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/*
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* TODO:
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* - shields & animation
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* - laser attack
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* - multiple phases
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* - menu & pause menu
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* - second and third levels :
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* - throws chunks of stuff at you, blocks part of the track?
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* - lots of mini bosses and bullet circles
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*/
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