23 lines
877 B
C#
23 lines
877 B
C#
using System;
|
|
using DG.Tweening;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu]
|
|
public class EnemyAppearBehaviour : BaseBulletBehaviour
|
|
{
|
|
[SerializeField] private float zPos = 50f;
|
|
[SerializeField] private float moveInDuration = 0.5f;
|
|
[SerializeField] private float scaleUpDuration = 0.3f;
|
|
[SerializeField] private float scaleUpDelay = 0.2f;
|
|
[SerializeField] private float moveOutPos = -15f;
|
|
[SerializeField] private float moveOutDuration = 2f;
|
|
|
|
public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
|
|
{
|
|
bullet.localScale = Vector3.zero;
|
|
bullet.localPosition = new Vector3(pos.x, pos.y, zPos);
|
|
DOTween.Sequence()
|
|
.Append(bullet.DOMove(pos, moveInDuration).SetEase(Ease.OutQuint))
|
|
.Insert(scaleUpDelay, bullet.DOScale(Vector3.one * size, scaleUpDuration).SetEase(Ease.OutQuint));
|
|
}
|
|
} |