48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using UnityEngine;
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namespace Ktyl.Util
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{
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public abstract partial class SerialVar<T> : ScriptableObject
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{
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public T Value
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{
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get => Application.isPlaying ? _value : _initialValue;
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set
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{
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if (_readOnly)
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{
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Debug.LogError("tried to write to read only variable", this);
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return;
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}
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_value = value;
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}
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}
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private T _value;
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[SerializeField] private T _initialValue;
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[SerializeField] private bool _readOnly;
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public static implicit operator T(SerialVar<T> t) => t.Value;
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private void OnValidate()
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{
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_value = _initialValue;
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}
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private void OnEnable()
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{
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_value = _initialValue;
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}
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public override string ToString() => Value.ToString();
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#if UNITY_EDITOR
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public T EDITOR_InitialValue
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{
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get => _initialValue;
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set => _initialValue = value;
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}
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#endif
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}
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} |