25 lines
1.0 KiB
C#
25 lines
1.0 KiB
C#
using System;
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using DG.Tweening;
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using UnityEngine;
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[CreateAssetMenu]
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public class EnemyAppearBehaviour : BaseBulletBehaviour
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{
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[SerializeField] private float zPos = 50f;
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[SerializeField] private float moveInDuration = 0.5f;
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[SerializeField] private float scaleUpDuration = 0.3f;
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[SerializeField] private float scaleUpDelay = 0.2f;
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[SerializeField] private float moveOutPos = -15f;
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[SerializeField] private float moveOutDuration = 2f;
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public override void DoBehaviour(Transform bullet, float size, Vector3 pos)
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{
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bullet.localScale = Vector3.zero;
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bullet.localPosition = new Vector3(pos.x, pos.y, zPos);
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DOTween.Sequence()
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//.Append(bullet.DOMove(pos, moveInDuration).SetEase(Ease.OutQuint))
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.Insert(scaleUpDelay, bullet.DORotate(new Vector3(0,0,45), moveInDuration/2f))
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.Insert(scaleUpDelay + moveInDuration/2f, bullet.DORotate(Vector3.zero, moveInDuration/2f))
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.Insert(scaleUpDelay, bullet.DOScale(Vector3.one * size, scaleUpDuration).SetEase(Ease.OutQuint));
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}
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} |