.. |
Accessibility
|
improve enemy collision, slidies, difficulty curve
|
2021-01-11 11:46:46 +00:00 |
Audio
|
some more audiovis stuff
|
2021-01-11 10:09:53 +00:00 |
Data
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
Editor Default Resources
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
FMOD
|
sound
|
2021-01-11 12:35:16 +00:00 |
Fonts
|
menu
|
2021-01-11 10:01:41 +00:00 |
Gizmos
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
Input
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
Materials
|
integrate sound
|
2021-01-11 12:42:43 +00:00 |
Models
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
Player
|
correctly position enemies and obstacles in a cubic funnel
|
2021-01-11 02:13:08 +00:00 |
Plugins
|
implement accessibility options
|
2021-01-09 05:32:47 +00:00 |
Prefabs
|
aaaaaaa
|
2021-01-11 12:45:37 +00:00 |
Presets
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Render Textures
|
add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
Resources
|
initial setup
|
2021-01-04 15:19:09 +00:00 |
Scenes
|
scrub mode for cai
|
2021-01-14 12:45:18 +00:00 |
Scripts
|
Merge branch 'main' of https://gitlab.badbrain.dev/bloom-bois-2021/lucidity into main
|
2021-01-11 12:47:44 +00:00 |
Settings
|
implement accessibility options
|
2021-01-09 05:32:47 +00:00 |
Shaders
|
improve enemy collision, slidies, difficulty curve
|
2021-01-11 11:46:46 +00:00 |
StreamingAssets
|
sound
|
2021-01-11 12:35:16 +00:00 |
TextMesh Pro
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
Textures
|
add ship, camera shake and 2nd fractal
|
2021-01-07 05:44:42 +00:00 |
Utils
|
fixed an oopsy daisy in the object pool
|
2021-01-05 12:19:52 +00:00 |
Weapons
|
improve enemy collision, slidies, difficulty curve
|
2021-01-11 11:46:46 +00:00 |
.DS_Store
|
Boppin score UI
|
2021-01-10 16:51:34 +00:00 |
Accessibility.meta
|
implement accessibility options
|
2021-01-09 05:32:47 +00:00 |
Audio.meta
|
implement accessibility options
|
2021-01-09 05:32:47 +00:00 |
Data.meta
|
add camera shake
|
2021-01-09 18:18:55 +00:00 |
Editor Default Resources.meta
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
FMOD.meta
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
Fonts.meta
|
initial setup
|
2021-01-04 15:19:09 +00:00 |
Gizmos.meta
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
Input.meta
|
initial setup
|
2021-01-04 15:19:09 +00:00 |
Materials.meta
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Models.meta
|
add ship, camera shake and 2nd fractal
|
2021-01-07 05:44:42 +00:00 |
Player.meta
|
first pass player movement
|
2021-01-04 16:49:48 +00:00 |
Plugins.meta
|
initial setup
|
2021-01-04 15:19:09 +00:00 |
Prefabs.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
Presets.meta
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Render Textures.meta
|
add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
Resources.meta
|
initial setup
|
2021-01-04 15:19:09 +00:00 |
Scenes.meta
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Scripts.meta
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Settings.meta
|
initial commit
|
2021-01-04 13:47:11 +00:00 |
Shaders.meta
|
add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
StreamingAssets.meta
|
Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
TextMesh Pro.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
Textures.meta
|
add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
Utils.meta
|
first pass player movement
|
2021-01-04 16:49:48 +00:00 |
Weapons.meta
|
shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
fmod.png
|
aaaaaaa
|
2021-01-11 12:45:37 +00:00 |
fmod.png.meta
|
aaaaaaa
|
2021-01-11 12:45:37 +00:00 |