lucid-super-dream/Assets/Scripts/AudioBeatManager.cs

45 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
{
[SerializeField] private float bpm;
public float TimeBetweenBeats => _bps * Time.deltaTime;
private float _bps;
private int _currentBeat = 0;
private float _timer;
[SerializeField] [FormerlySerializedAs("OnBeat")]
private IntEvent _onBeat;
public IntEvent OnBeat => _onBeat;
public event Action<int> OnBeatEvent;
private void Awake()
{
_bps = bpm / 60f;
_timer = 0;
}
// Update is called once per frame
void Update()
{
_timer += Time.deltaTime;
if (_timer >= TimeBetweenBeats)
{
_timer = 0;
++_currentBeat;
OnBeat?.Invoke(_currentBeat);
OnBeatEvent?.Invoke(_currentBeat);
}
}
}
public interface IAudioBeatManager
{
public IntEvent OnBeat { get; }
public event Action<int> OnBeatEvent;
}