45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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public class AudioBeatManager : MonoBehaviour, IAudioBeatManager
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{
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[SerializeField] private float bpm;
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public float TimeBetweenBeats => _bps * Time.deltaTime;
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private float _bps;
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private int _currentBeat = 0;
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private float _timer;
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[SerializeField] [FormerlySerializedAs("OnBeat")]
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private IntEvent _onBeat;
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public IntEvent OnBeat => _onBeat;
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public event Action<int> OnBeatEvent;
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private void Awake()
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{
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_bps = bpm / 60f;
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_timer = 0;
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}
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// Update is called once per frame
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void Update()
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{
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_timer += Time.deltaTime;
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if (_timer >= TimeBetweenBeats)
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{
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_timer = 0;
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++_currentBeat;
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OnBeat?.Invoke(_currentBeat);
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OnBeatEvent?.Invoke(_currentBeat);
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}
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}
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}
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public interface IAudioBeatManager
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{
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public IntEvent OnBeat { get; }
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public event Action<int> OnBeatEvent;
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} |