297 lines
11 KiB
C#
297 lines
11 KiB
C#
// GENERATED AUTOMATICALLY FROM 'Assets/Input/PlayerInput.inputactions'
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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namespace Input
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{
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public class @PlayerInput : IInputActionCollection, IDisposable
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{
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public InputActionAsset asset { get; }
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public @PlayerInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""PlayerInput"",
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""maps"": [
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{
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""name"": ""Default"",
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""id"": ""a0990d9b-534a-43cc-aa4a-84f0c8e4e4bc"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""PassThrough"",
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""id"": ""32cfb6a9-3009-425d-8f82-2dfa9698efaa"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Aim"",
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""type"": ""PassThrough"",
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""id"": ""9abef9b2-3340-47b6-b7af-a104b6d41be7"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """"
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},
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{
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""name"": ""Shoot"",
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""type"": ""PassThrough"",
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""id"": ""064a84b0-0247-44f4-9c74-247a779f9216"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """"
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}
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],
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""bindings"": [
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{
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""name"": ""2D Vector"",
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""id"": ""28081da1-6270-42ec-8504-ff1f476f33b7"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""fd2f1ebd-5310-4593-9f36-e049c01fb8f3"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""afed6fb1-33d0-478a-9120-72fe065e0cd0"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""742e4c4c-8c85-451c-8823-7fe9ced17043"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""4ffffc9e-de18-4f37-ba11-2a609eb9be8b"",
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""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""db23df51-1ee5-4177-8e67-9ceb38f96fd3"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""82329f49-043b-4f3a-859d-bb380174073e"",
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""path"": ""<Gamepad>/rightStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Aim"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""17a99488-cfd0-49ac-a921-5e498beabeee"",
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""path"": ""<Mouse>/position"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Aim"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""c462e9d4-e1d8-42a0-bbd8-d673f9d7af53"",
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""path"": ""<Gamepad>/rightTrigger"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Shoot"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""eca1947f-ce32-44a7-9bcc-2dadb6612fb7"",
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""path"": ""<Mouse>/leftButton"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Shoot"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""6c7bd30a-0e04-4215-b3bd-2be74887a139"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Default"",
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""action"": ""Shoot"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Default"",
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""bindingGroup"": ""Default"",
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""devices"": []
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}
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]
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}");
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// Default
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m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
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m_Default_Move = m_Default.FindAction("Move", throwIfNotFound: true);
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m_Default_Aim = m_Default.FindAction("Aim", throwIfNotFound: true);
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m_Default_Shoot = m_Default.FindAction("Shoot", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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// Default
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private readonly InputActionMap m_Default;
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private IDefaultActions m_DefaultActionsCallbackInterface;
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private readonly InputAction m_Default_Move;
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private readonly InputAction m_Default_Aim;
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private readonly InputAction m_Default_Shoot;
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public struct DefaultActions
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{
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private @PlayerInput m_Wrapper;
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public DefaultActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Move => m_Wrapper.m_Default_Move;
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public InputAction @Aim => m_Wrapper.m_Default_Aim;
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public InputAction @Shoot => m_Wrapper.m_Default_Shoot;
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public InputActionMap Get() { return m_Wrapper.m_Default; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
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public void SetCallbacks(IDefaultActions instance)
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{
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if (m_Wrapper.m_DefaultActionsCallbackInterface != null)
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{
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@Move.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
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@Move.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
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@Move.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
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@Aim.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
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@Aim.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
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@Aim.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
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@Shoot.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
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@Shoot.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
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@Shoot.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
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}
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m_Wrapper.m_DefaultActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Move.started += instance.OnMove;
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@Move.performed += instance.OnMove;
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@Move.canceled += instance.OnMove;
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@Aim.started += instance.OnAim;
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@Aim.performed += instance.OnAim;
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@Aim.canceled += instance.OnAim;
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@Shoot.started += instance.OnShoot;
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@Shoot.performed += instance.OnShoot;
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@Shoot.canceled += instance.OnShoot;
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}
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}
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}
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public DefaultActions @Default => new DefaultActions(this);
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private int m_DefaultSchemeIndex = -1;
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public InputControlScheme DefaultScheme
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{
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get
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{
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if (m_DefaultSchemeIndex == -1) m_DefaultSchemeIndex = asset.FindControlSchemeIndex("Default");
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return asset.controlSchemes[m_DefaultSchemeIndex];
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}
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}
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public interface IDefaultActions
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{
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void OnMove(InputAction.CallbackContext context);
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void OnAim(InputAction.CallbackContext context);
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void OnShoot(InputAction.CallbackContext context);
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}
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}
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}
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