lucid-super-dream/Assets/Input/PlayerInput.cs

286 lines
11 KiB
C#

// GENERATED AUTOMATICALLY FROM 'Assets/Input/PlayerInput.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
namespace Input
{
public class @PlayerInput : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @PlayerInput()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""PlayerInput"",
""maps"": [
{
""name"": ""Default"",
""id"": ""a0990d9b-534a-43cc-aa4a-84f0c8e4e4bc"",
""actions"": [
{
""name"": ""Move"",
""type"": ""PassThrough"",
""id"": ""32cfb6a9-3009-425d-8f82-2dfa9698efaa"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Aim"",
""type"": ""PassThrough"",
""id"": ""9abef9b2-3340-47b6-b7af-a104b6d41be7"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """"
},
{
""name"": ""Shoot"",
""type"": ""PassThrough"",
""id"": ""064a84b0-0247-44f4-9c74-247a779f9216"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": ""2D Vector"",
""id"": ""28081da1-6270-42ec-8504-ff1f476f33b7"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""fd2f1ebd-5310-4593-9f36-e049c01fb8f3"",
""path"": ""<Keyboard>/w"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""afed6fb1-33d0-478a-9120-72fe065e0cd0"",
""path"": ""<Keyboard>/s"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""742e4c4c-8c85-451c-8823-7fe9ced17043"",
""path"": ""<Keyboard>/a"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""4ffffc9e-de18-4f37-ba11-2a609eb9be8b"",
""path"": ""<Keyboard>/d"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""db23df51-1ee5-4177-8e67-9ceb38f96fd3"",
""path"": ""<Gamepad>/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""82329f49-043b-4f3a-859d-bb380174073e"",
""path"": ""<Gamepad>/rightStick"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Aim"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""17a99488-cfd0-49ac-a921-5e498beabeee"",
""path"": ""<Mouse>/position"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Aim"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""c462e9d4-e1d8-42a0-bbd8-d673f9d7af53"",
""path"": ""<Gamepad>/rightTrigger"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Shoot"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""eca1947f-ce32-44a7-9bcc-2dadb6612fb7"",
""path"": ""<Mouse>/leftButton"",
""interactions"": """",
""processors"": """",
""groups"": ""Default"",
""action"": ""Shoot"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": [
{
""name"": ""Default"",
""bindingGroup"": ""Default"",
""devices"": []
}
]
}");
// Default
m_Default = asset.FindActionMap("Default", throwIfNotFound: true);
m_Default_Move = m_Default.FindAction("Move", throwIfNotFound: true);
m_Default_Aim = m_Default.FindAction("Aim", throwIfNotFound: true);
m_Default_Shoot = m_Default.FindAction("Shoot", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Default
private readonly InputActionMap m_Default;
private IDefaultActions m_DefaultActionsCallbackInterface;
private readonly InputAction m_Default_Move;
private readonly InputAction m_Default_Aim;
private readonly InputAction m_Default_Shoot;
public struct DefaultActions
{
private @PlayerInput m_Wrapper;
public DefaultActions(@PlayerInput wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Default_Move;
public InputAction @Aim => m_Wrapper.m_Default_Aim;
public InputAction @Shoot => m_Wrapper.m_Default_Shoot;
public InputActionMap Get() { return m_Wrapper.m_Default; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); }
public void SetCallbacks(IDefaultActions instance)
{
if (m_Wrapper.m_DefaultActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove;
@Aim.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
@Aim.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
@Aim.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim;
@Shoot.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
@Shoot.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
@Shoot.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot;
}
m_Wrapper.m_DefaultActionsCallbackInterface = instance;
if (instance != null)
{
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Aim.started += instance.OnAim;
@Aim.performed += instance.OnAim;
@Aim.canceled += instance.OnAim;
@Shoot.started += instance.OnShoot;
@Shoot.performed += instance.OnShoot;
@Shoot.canceled += instance.OnShoot;
}
}
}
public DefaultActions @Default => new DefaultActions(this);
private int m_DefaultSchemeIndex = -1;
public InputControlScheme DefaultScheme
{
get
{
if (m_DefaultSchemeIndex == -1) m_DefaultSchemeIndex = asset.FindControlSchemeIndex("Default");
return asset.controlSchemes[m_DefaultSchemeIndex];
}
}
public interface IDefaultActions
{
void OnMove(InputAction.CallbackContext context);
void OnAim(InputAction.CallbackContext context);
void OnShoot(InputAction.CallbackContext context);
}
}
}