.. |
AudioManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
BurstAotSettings_Android.json
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
BurstAotSettings_StandaloneOSX.json
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
BurstAotSettings_iOS.json
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
ClusterInputManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
DynamicsManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
EditorBuildSettings.asset
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menu
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2021-01-11 10:01:41 +00:00 |
EditorSettings.asset
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add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
GraphicsSettings.asset
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add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
InputManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
NavMeshAreas.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
PackageManagerSettings.asset
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initial setup
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2021-01-04 15:19:09 +00:00 |
Physics2DSettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
PresetManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
ProjectSettings.asset
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aaaaaaa
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2021-01-11 12:45:37 +00:00 |
ProjectVersion.txt
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initial setup
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2021-01-04 15:19:09 +00:00 |
QualitySettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
TagManager.asset
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
TimeManager.asset
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menu
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2021-01-11 10:01:41 +00:00 |
URPProjectSettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
UnityConnectSettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
VFXManager.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
VersionControlSettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |
XRSettings.asset
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initial commit
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2021-01-04 13:47:11 +00:00 |