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Accessibility
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improve enemy collision, slidies, difficulty curve
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2021-01-11 11:46:46 +00:00 |
Audio
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some more audiovis stuff
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2021-01-11 10:09:53 +00:00 |
Data
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correctly position enemies and obstacles in a cubic funnel
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2021-01-11 02:13:08 +00:00 |
Editor Default Resources
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Cai added fmod
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2021-01-05 21:07:32 +00:00 |
FMOD
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sound
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2021-01-11 12:35:16 +00:00 |
Fonts
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menu
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2021-01-11 10:01:41 +00:00 |
Gizmos
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Cai added fmod
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2021-01-05 21:07:32 +00:00 |
Input
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correctly position enemies and obstacles in a cubic funnel
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2021-01-11 02:13:08 +00:00 |
Materials
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integrate sound
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2021-01-11 12:42:43 +00:00 |
Models
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correctly position enemies and obstacles in a cubic funnel
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2021-01-11 02:13:08 +00:00 |
Player
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correctly position enemies and obstacles in a cubic funnel
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2021-01-11 02:13:08 +00:00 |
Plugins
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implement accessibility options
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2021-01-09 05:32:47 +00:00 |
Prefabs
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aaaaaaa
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2021-01-11 12:45:37 +00:00 |
Presets
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initial commit
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2021-01-04 13:47:11 +00:00 |
Render Textures
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add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
Resources
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initial setup
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2021-01-04 15:19:09 +00:00 |
Scenes
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aaaaaaa
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2021-01-11 12:45:37 +00:00 |
Scripts
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Merge branch 'main' of https://gitlab.badbrain.dev/bloom-bois-2021/lucidity into main
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2021-01-11 12:47:44 +00:00 |
Settings
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implement accessibility options
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2021-01-09 05:32:47 +00:00 |
Shaders
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improve enemy collision, slidies, difficulty curve
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2021-01-11 11:46:46 +00:00 |
StreamingAssets
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sound
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2021-01-11 12:35:16 +00:00 |
TextMesh Pro
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Boppin score UI
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2021-01-10 16:51:34 +00:00 |
Textures
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add ship, camera shake and 2nd fractal
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2021-01-07 05:44:42 +00:00 |
Utils
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fixed an oopsy daisy in the object pool
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2021-01-05 12:19:52 +00:00 |
Weapons
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improve enemy collision, slidies, difficulty curve
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2021-01-11 11:46:46 +00:00 |
.DS_Store
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Boppin score UI
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2021-01-10 16:51:34 +00:00 |
Accessibility.meta
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implement accessibility options
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2021-01-09 05:32:47 +00:00 |
Audio.meta
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implement accessibility options
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2021-01-09 05:32:47 +00:00 |
Data.meta
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add camera shake
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2021-01-09 18:18:55 +00:00 |
Editor Default Resources.meta
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Cai added fmod
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2021-01-05 21:07:32 +00:00 |
FMOD.meta
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Cai added fmod
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2021-01-05 21:07:32 +00:00 |
Fonts.meta
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initial setup
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2021-01-04 15:19:09 +00:00 |
Gizmos.meta
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Cai added fmod
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2021-01-05 21:07:32 +00:00 |
Input.meta
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initial setup
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2021-01-04 15:19:09 +00:00 |
Materials.meta
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initial commit
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2021-01-04 13:47:11 +00:00 |
Models.meta
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add ship, camera shake and 2nd fractal
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2021-01-07 05:44:42 +00:00 |
Player.meta
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first pass player movement
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2021-01-04 16:49:48 +00:00 |
Plugins.meta
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initial setup
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2021-01-04 15:19:09 +00:00 |
Prefabs.meta
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shooty shooty multithreaded mode
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2021-01-05 12:10:20 +00:00 |
Presets.meta
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initial commit
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2021-01-04 13:47:11 +00:00 |
Render Textures.meta
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add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
Resources.meta
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initial setup
|
2021-01-04 15:19:09 +00:00 |
Scenes.meta
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initial commit
|
2021-01-04 13:47:11 +00:00 |
Scripts.meta
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initial commit
|
2021-01-04 13:47:11 +00:00 |
Settings.meta
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initial commit
|
2021-01-04 13:47:11 +00:00 |
Shaders.meta
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add fractal tunnel
|
2021-01-05 19:51:34 +00:00 |
StreamingAssets.meta
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Cai added fmod
|
2021-01-05 21:07:32 +00:00 |
TextMesh Pro.meta
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shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
Textures.meta
|
add fractal tunnel
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2021-01-05 19:51:34 +00:00 |
Utils.meta
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first pass player movement
|
2021-01-04 16:49:48 +00:00 |
Weapons.meta
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shooty shooty multithreaded mode
|
2021-01-05 12:10:20 +00:00 |
fmod.png
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aaaaaaa
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2021-01-11 12:45:37 +00:00 |
fmod.png.meta
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aaaaaaa
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2021-01-11 12:45:37 +00:00 |