22 lines
638 B
C#
22 lines
638 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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public class FillScreen : MonoBehaviour
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{
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[SerializeField] private Camera _camera;
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void LateUpdate()
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{
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var pos = (_camera.farClipPlane * 0.9f);
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var camTrans = _camera.transform;
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var trans = transform;
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var h = Mathf.Tan(_camera.fieldOfView * Mathf.Deg2Rad * 0.5f) * pos * 2f;
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trans.position = camTrans.position + camTrans.forward * pos;
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trans.localScale = new Vector3(h*_camera.aspect,h,1);
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trans.LookAt(trans.position + camTrans.forward);
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}
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}
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