27 lines
464 B
C#
27 lines
464 B
C#
using TMPro;
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using UnityEngine;
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public class UpdateScore : MonoBehaviour
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{
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private TextMeshProUGUI _text;
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private void Awake()
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{
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_text = GetComponent<TextMeshProUGUI>();
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}
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private void OnEnable()
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{
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Score.ScoreUpdated += OnScoreUpdated;
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}
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private void OnDisable()
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{
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Score.ScoreUpdated -= OnScoreUpdated;
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}
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private void OnScoreUpdated(ulong obj)
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{
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_text.text = $"{obj:n0}";
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}
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} |