45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine.UI;
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using UnityEngine;
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public class TargetLockIcon : MonoBehaviour
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{
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[SerializeField] private TransformPool pool;
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[SerializeField] private Camera cam;
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private Dictionary<Transform, int> _poolObjects = new Dictionary<Transform, int>();
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public void SpawnIcon (Transform obj)
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{
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var (icon, idx) = pool.GetObject();
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icon.gameObject.SetActive(true);
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icon.eulerAngles = new Vector3(0, 0, 45);
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icon.localScale = Vector3.zero;
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icon.position = RectTransformUtility.WorldToScreenPoint(cam, obj.position);
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icon.GetComponent<Image>().color = Color.white;
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icon.DORotate(Vector3.zero, 0.33f).SetEase(Ease.OutBack);
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icon.DOScale(Vector3.one, 0.33f).SetEase(Ease.OutBack);
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_poolObjects.Add(icon, idx);
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}
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public void ClearIcons()
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{
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foreach (var kvp in _poolObjects)
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{
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var delay = Random.Range(0f, 0.2f);
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kvp.Key.GetComponent<Image>().DOFade(0, 0.33f).SetEase(Ease.InQuint).SetDelay(delay);
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kvp.Key.DOScale(Vector3.one * 1.5f, 0.33f).SetEase(Ease.InBack).SetDelay(delay).OnComplete(() =>
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{
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kvp.Key.gameObject.SetActive(false);
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pool.ReturnObject(kvp.Key, kvp.Value);
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});
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}
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_poolObjects.Clear();
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}
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}
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