using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Utils; public class HitStopOnDie : MonoBehaviour { [SerializeField] private float lengthInSeconds = 0.1f; private WaitForSecondsRealtime wait; private void Awake() { wait = new WaitForSecondsRealtime(lengthInSeconds); } public void OnDie() { Wait().Run(); } private IEnumerator Wait() { //Time.timeScale = 0; yield return wait; Time.timeScale = 1; } }