using System; using UnityEngine; using UnityEngine.Scripting; public class BeatSpawner : ShootInputBase { [SerializeField] private int pauseOnBeat; [SerializeField] private int pauseLengthInBeats; [SerializeField] private int beatOffset; private AudioBeatManager _audio; private bool _shoot; private bool _isPaused = false; private void Awake() { _audio = FindObjectOfType(); } public void OnBeat(int beat) { if ((beat + beatOffset) % pauseOnBeat == 0) _isPaused = true; if ((beat + beatOffset + pauseLengthInBeats) % pauseOnBeat == 0) _isPaused = false; _shoot = !_isPaused; } public override bool IsShooting() { if (!_shoot) return false; _shoot = false; return true; } }