// GENERATED AUTOMATICALLY FROM 'Assets/Input/PlayerInput.inputactions' using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; namespace Input { public class @PlayerInput : IInputActionCollection, IDisposable { public InputActionAsset asset { get; } public @PlayerInput() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerInput"", ""maps"": [ { ""name"": ""Default"", ""id"": ""a0990d9b-534a-43cc-aa4a-84f0c8e4e4bc"", ""actions"": [ { ""name"": ""Move"", ""type"": ""PassThrough"", ""id"": ""32cfb6a9-3009-425d-8f82-2dfa9698efaa"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """" }, { ""name"": ""Aim"", ""type"": ""PassThrough"", ""id"": ""9abef9b2-3340-47b6-b7af-a104b6d41be7"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """" }, { ""name"": ""Shoot"", ""type"": ""PassThrough"", ""id"": ""064a84b0-0247-44f4-9c74-247a779f9216"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """" } ], ""bindings"": [ { ""name"": ""2D Vector"", ""id"": ""28081da1-6270-42ec-8504-ff1f476f33b7"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""fd2f1ebd-5310-4593-9f36-e049c01fb8f3"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""afed6fb1-33d0-478a-9120-72fe065e0cd0"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""742e4c4c-8c85-451c-8823-7fe9ced17043"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""4ffffc9e-de18-4f37-ba11-2a609eb9be8b"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""db23df51-1ee5-4177-8e67-9ceb38f96fd3"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""82329f49-043b-4f3a-859d-bb380174073e"", ""path"": ""/rightStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""17a99488-cfd0-49ac-a921-5e498beabeee"", ""path"": ""/position"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""c462e9d4-e1d8-42a0-bbd8-d673f9d7af53"", ""path"": ""/rightTrigger"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Shoot"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""eca1947f-ce32-44a7-9bcc-2dadb6612fb7"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Shoot"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""6c7bd30a-0e04-4215-b3bd-2be74887a139"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": ""Default"", ""action"": ""Shoot"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Default"", ""bindingGroup"": ""Default"", ""devices"": [] } ] }"); // Default m_Default = asset.FindActionMap("Default", throwIfNotFound: true); m_Default_Move = m_Default.FindAction("Move", throwIfNotFound: true); m_Default_Aim = m_Default.FindAction("Aim", throwIfNotFound: true); m_Default_Shoot = m_Default.FindAction("Shoot", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } // Default private readonly InputActionMap m_Default; private IDefaultActions m_DefaultActionsCallbackInterface; private readonly InputAction m_Default_Move; private readonly InputAction m_Default_Aim; private readonly InputAction m_Default_Shoot; public struct DefaultActions { private @PlayerInput m_Wrapper; public DefaultActions(@PlayerInput wrapper) { m_Wrapper = wrapper; } public InputAction @Move => m_Wrapper.m_Default_Move; public InputAction @Aim => m_Wrapper.m_Default_Aim; public InputAction @Shoot => m_Wrapper.m_Default_Shoot; public InputActionMap Get() { return m_Wrapper.m_Default; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(DefaultActions set) { return set.Get(); } public void SetCallbacks(IDefaultActions instance) { if (m_Wrapper.m_DefaultActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnMove; @Aim.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim; @Aim.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim; @Aim.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnAim; @Shoot.started -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_DefaultActionsCallbackInterface.OnShoot; } m_Wrapper.m_DefaultActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Aim.started += instance.OnAim; @Aim.performed += instance.OnAim; @Aim.canceled += instance.OnAim; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; } } } public DefaultActions @Default => new DefaultActions(this); private int m_DefaultSchemeIndex = -1; public InputControlScheme DefaultScheme { get { if (m_DefaultSchemeIndex == -1) m_DefaultSchemeIndex = asset.FindControlSchemeIndex("Default"); return asset.controlSchemes[m_DefaultSchemeIndex]; } } public interface IDefaultActions { void OnMove(InputAction.CallbackContext context); void OnAim(InputAction.CallbackContext context); void OnShoot(InputAction.CallbackContext context); } } }