using UnityEditor; namespace Ktyl.Util { public abstract class SerialVarEditor : Editor { private SerialVar _t; protected virtual void OnEnable() { _t = target as SerialVar; } public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUI.BeginDisabledGroup(true); EditorGUILayout.LabelField("Current Value", _t.Value.ToString()); EditorGUI.EndDisabledGroup(); } } }