using DG.Tweening; using UnityEngine; [CreateAssetMenu] public class BulletScaleBehaviour : BaseBulletBehaviour { [SerializeField] private float scaleTime = 0.5f; [SerializeField] private Ease scaleEase = Ease.OutQuint; public override void DoBehaviour(Transform bullet, float size, Vector3 pos) { bullet.localScale = Vector3.zero; bullet.DOScale(Vector3.one * size, scaleTime).SetEase(scaleEase); } }