using TMPro; using UnityEngine; public class UpdateScore : MonoBehaviour { private TextMeshProUGUI _text; private void Awake() { _text = GetComponent(); } private void OnEnable() { Score.ScoreUpdated += OnScoreUpdated; } private void OnDisable() { Score.ScoreUpdated -= OnScoreUpdated; } private void OnScoreUpdated(ulong obj) { _text.text = $"{obj:n0}"; } }