using System; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; using Random = UnityEngine.Random; public class MoveAfterDelay : MonoBehaviour { [SerializeField] private float delayMin; [SerializeField] private float delayMax; private void OnEnable() { transform.DOMoveZ(-15, 2.0f).SetEase(Ease.InQuint).SetDelay(Random.Range(delayMin, delayMax)); } }